![]() ![]() Powerofthree for Base Object Swapper and the Divines know how much else. At least, that seems to me to be the easiest way to go. Q: How do we scale critters and animals then?Ī: Mesh replacers or tarlazo's universal fix for the former race record tweaks for the latter. Adjust the number to suit your desired scale (less than 1.0 is smaller greater than 1.0 is bigger). Use either the FormID or the EditorID for any given object/record - not both. ![]() ![]() Remove them in front of the stuff you want it to look at. But in short: add semi-colons in front of everything you want BOS to ignore. But make a suggestion, and I will take a look.Ī: The BOS page gives a good introduction to BOS inis. I'm trying to figure out what's happening. This means that decreasing the size of the object can lead to it floating slightly above the surface of whatever it is resting on (and increases can lead to clipping). Should I contact a Vigilant of Stendarr.?Ī: For some meshes, collision doesn't scale properly. So potentially, swaps in another BOS ini could override these. Note that BOS swaps with transforms take precedence over pure transforms. If you manage to find an incompatibility, let me know and I will see if I can solve it or note it here. The mod should be compatible with just about everything. It will probably work well as is for many users, and will be an easy starting point for minor adjustments. The HS12 version has scaling values set for all the objects that I personally wish to change.It is meant for users who wish to specify their own desired transforms from the bottom up. The default version has all swaps commented out, and all scaling set to 1.0 (i.e.Food: Apples, Bread, Cabbage, Carrots, Crostatas, Eggs, Garlic, Gourds, Honey, Leek, Potatoes, Sweetrolls, Tomatoes, and more.Plants: Death Bell, Dragon's Tongue, Ferns, Gourds, Lavender, Mountain flowers, Nightshade, Snowberry, Thistle, and Tundra Cotton.The BOS ini in this mod contains records for a bunch of objects that users may want to scale. In short: it is now possible to scale objects solely by using BOS inis. Crowfall is a game that lacks a kind of lazy exploration phase, and with a respec option not yet in (Im assured its coming at launch), can punish careless talent point spending. In November, v2.5 incorporated dedicated transform swaps. In October 2022, powerofthree updated Base Object Swapper, and introduced the possibility of applying positional and scaling transforms to swapped objects. Skyrim is full of dramatically oversized plants, vegetables, and food. If you're like me, this is a frequent sentiment when playing Skyrim, and not just in the face of Frostbite Spiders or 3BA body presets. ![]()
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